
Select your stake and press SPIN to begin.
You have 10 spins to match numbers on the reel with numbers on the grid.
Complete Slingos to move up the Pay Ladder.
Each dab reveals a Fish Prize that can be collected during the Fisherman respins.

Multiple Slingo lines can be awarded by one dab.
There are 12 win lines and 11 awards because the last number on the grid will always award at least 2 winning lines.

Wilds allow you to mark any number in the column above.

Super Wilds allow you to mark any number in the grid.

The Boot is a blocker symbol. Blocker symbols do nothing.

From 0 to 3 Slingos, the Fisherman is locked and does nothing.
From 4 Slingos, the Fisherman symbol unlocks and awards Fisherman Respins.

A life is awarded at 4, 6, 8, 10 & 12 Slingos.
Collected lives are displayed above the reel.
Lives are used in Fisherman Respins.
Extra Spins are available after each game.
The price of each spin is dependent on the grid position and potential prizes.
Prices may be in excess of your base stake.
You can control extra spin limits in play controls.
Collect or buy extra spins.
The price of the next spin is shown on the spin button.
Only the current prizes are collected. The prizes awarded are not cumulative.
Note: Extra spin purchase features may not be available in all jurisdictions.
If the cost of an extra spin exceeds £5, the SPIN button will be replaced with a SuperSpin Wheel.
The SuperSpin Wheel spin will always cost £5.
If the arrow stops in the green section of the wheel, a spin of the Slingo reel is achieved.
The chance of success on the Slingo reel is not affected by the SuperSpin Wheel.
If a prize has been awarded the Collect button is available alongside the SuperSpin button.
If a prize has not been awarded the End Game button is available alongside the SuperSpin button.


From 4 Slingos, when a Fisherman symbol lands the reel grows to a 5×3 presentation with 15 separate reels.
Fishermen that trigger the respins remain in the same position during the Fisherman Respins.
The respin reel contains only Fisherman and empty reels.
Every time a Fisherman lands on the reel, another spin is awarded.
Every time a Fisherman does not land on the reel, a life is lost.
If a stack of 3 Fisherman is achieved then it converts into a stacked Fisherman symbol.
When no Fisherman lands and there are no lives remaining, or all positions are filled, the spins complete.

1 Stack – All the multipliers on the column above the stack are awarded.
2 Stacks – All the multipliers on the column above each stack are awarded.
3 Stacks – All the multipliers on the grid are awarded.
4 Stacks – All the multipliers on the grid are totalled, and awarded X3.
5 Stacks – All the multipliers on the grid are totalled, and awarded X5.
The minimum Fish Prize is 0.1X the selected game stake.
The maximum Fish Prize is 5X the selected game stake.
The best strategy dictates that the selection for positions of Wilds and Super Wilds is always in the position that will move the player closer to completing a Slingo.
Where multiple positions with the same criteria are available, the preference is given to positions which are included in the most Slingos (win lines). Where this is not applicable, a random choice is made.
For example, the central square would be given preference since it is included in a horizontal, vertical and two diagonal lines.
Please note that no strategy can result in a win, as this game is random, using a Random Number Generator.
All symbols occur on all reels.
Extra spins are available after each game.
Based on best strategy the standard game has a theoretical RTP. The RTP is shown in-game.
Based on best strategy each extra spin has a minimum theoretical RTP. The RTP is shown in-game.
Prices are rounded to the nearest whole value which may alter the RTP.
Malfunction voids pays and plays.
In extra spins some potential prizes may require Super Wilds.
Incomplete games will be automatically completed 3 hours after launch.
Any remaining spins will be played out with a random number generator used to make any player decisions.
Any winnings will be automatically credited.
Play controls can be selected from the options menu.
Set the maximum number of extra spins to be offered.
Set the maximum price to be offered as an extra spin.
Set the maximum total stake for any single game.
Set the maximum total loss for any single game.
The game will automatically end if any of the set limits are reached.
A common way for players to explore a slot is by searching for a Slingo River Reels 3 demo or Slingo River Reels 3 free play option. Since this website does not offer demo or free play versions, we’ve created this page to give you the same type of insight in a different way.
Here, you’ll find a clear outline of how the game is structured, including its main features, bonus rounds, and the role of special symbols.
This overview provides the knowledge you could gain from trying a Slingo River Reels 3 demo version, making it easier to understand the experience in advance.
*All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time. Game features mentioned may not be available in some jurisdictions.