About This Game
This is a 5 reel 3-row video slot game.
The objective of the game is to spin the reels so the symbols land in different combinations.
Winning combinations are highlighted on the reels and a payout is awarded.
Bet Rules
Each spin played costs a total bet amount.
The total bet is based on the initial bet placed, multiplied by the cost of the paylines played.
The initial bet is the current total bet divided by the payline cost of 20.
Payline Rules
This game includes 20 paylines.
The number of paylines played is fixed.
A payline is a pattern of adjacent symbol positions that runs in a line across the reels.
A win is awarded when matching symbols land adjacent to each other on a payline.
Payline wins run from left to right, starting from the first slot reel.
Payout Rules
Payline win payouts are based on the initial bet placed.
The payout value is based on the winning combination formed.
The total payout is the sum of all payline wins resulting from a spin.
If multiple winning combinations land on a single payline, only the highest win is awarded.
Only the highest winning combination is awarded per symbol combination.
The Paytable displays the payout for each symbol combination based on the current bet.
Game Controls

Spin button: Starts a reel spin.
Spacebar: Pressing this keyboard button starts or stops a spin. This does not influence the result of the spin.
Bet button: Displays options to change the current bet.
Win: Displays the most recent win.
Bet: Displays the current total bet.
Credits: Displays the current balances.


Sounds: Enables/Disables game sounds.
Game Menu

Menu button: Displays additional game options.

Home button: Exits the game.

Banking button: Displays the banking page.

Paytable button: Displays payout tables and game rules.

Settings button: Displays the game settings.
Spacebar to Spin button: Toggles on and off the ability to use the Spacebar to spin the reels.
Wild Symbols
Dragon symbols are Wild symbols.
Wild symbols can substitute for other symbols to complete winning combinations.
Wild symbols can substitute for all symbols except Fireball symbols.
Wild symbols can create their own winning combination when landing in a payline combination.
Wild symbols are stacked on all reels.
Area Link⢠Feature
Whenever one or more Fireballs appear, there is a chance for Area Link⢠to be triggered.
Each Fireball collects to the Egg of the same colour above the reels.
The combination of Fireballs that collect when Area Link⢠is triggered determines the Dragon Upgrades awarded.
A symbol with two Fireballs collects to both Eggs of the same colours above the reels.
Animation does not influence triggering the feature.
3 respins are awarded.
All Fireball symbols are locked for the respins.
Landing additional Fireball symbols will reset the remaining respins to 3.
Each Fireball symbol awards a cash prize or jackpot.
All prizes are awarded at the end of the feature.
The feature ends when all positions are filled or respins are finished.
Filling all positions also awards the GRAND jackpot.
Dragon Ascension
Whenever one or more Dragon Fireballs appear, there is a chance for the Dragon Ascension feature to be triggered.
Each Dragon Fireball collects to the Dragon above the reels.
When triggered, the Dragon Ascension feature awards an Area Link⢠feature with a random set of Dragon Upgrades.
Animation does not influence triggering the feature.
Green Dragon Upgrade
Every spin a random multiplier of 2, 3 or 5 is awarded.
Yellow Fireball symbols are multiplied one time when they first lock into place.
Purple or Pink Dragon Upgrade
In the Purple or Pink Dragon Upgrade, a second Area Link⢠feature array is awarded.
If both the Purple and Pink Dragon Upgrades are active, four total Area Link⢠feature arrays are awarded.
Each feature array plays out independently of the other array.
The feature ends when each independent array has either completed all spins or filled all positions.
Red Dragon Upgrade
Red Fireballs appear during this feature. They award an instant collect of all new credit prizes and/or jackpots.
After the completion of the Red Fireball feature, a Yellow Fireball is created in its place.
Blue Dragon Upgrade
Blue Fireballs appear during this feature.
The value on Blue Fireballs is added to a random number of Yellow Fireballs.
A single Blue Fireball feature can be added to the same Yellow Fireball multiple times.
After the completion of the Blue Fireball feature, a Yellow Fireball is created in its place.
Orange Dragon Upgrade
Orange Fireballs appear during this feature.
During every spin all landed Orange Fireballs have their prizes boosted by a random amount.
Multiple Dragon Upgrades
Area Link⢠is played with all Dragon Upgrades triggered on a single base spin.
If a Purple Dragon Upgrade is triggered with a Pink Dragon Upgrade, the feature will be played with four feature arrays.
If a Green Dragon Upgrade is triggered with a Purple or Pink Dragon Upgrade, the multiplier determined is used for all new Yellow Fireballs on all arrays.
If a Green Dragon Upgrade is triggered with a Red Dragon Upgrade, the multiplier will apply to the Yellow Fireball created after the Red Fireball feature.
If a Green Dragon Upgrade is triggered with a Blue Dragon Upgrade, the multiplier will apply before the Blue Fireball feature.
If an Orange Dragon Upgrade is triggered with a Green Dragon Upgrade, the prize boosted is premultiplied by the multiplier determined.
If a Red Dragon Upgrade is triggered with a Purple or Pink Dragon Upgrade, the Red Fireball only collects values within its own array.
If a Red Dragon Upgrade is triggered with a Blue Dragon Upgrade, all Blue Fireball features will occur before any Red Fireball features.
If a Blue Dragon Upgrade is triggered with a Purple or Pink Dragon Upgrade, the Blue Fireball only adds to Yellow Fireballs within its own array.
Additional Information
Some settings and features may not be available in this game.
Malfunction voids all pays and plays.
Any changes to game rules will be conducted in accordance with regulatory requirements.
In the event of a disconnection, the final game state is displayed on return to the game.
The balance is updated with the amount won or lost.
The results of the last game played are displayed.
Any features in progress that require interaction or selection can be continued.
If a request does not reach the server before disconnection, the results of the previous game played are displayed.
If you do not return to complete the game within 90 days, the game is void and all unconfirmed bets are returned to you.
Return to Player
The return to player (RTP) is the theoretical statistical percentage of the total money bet in a game that is paid out as winnings over time.
Values are calculated initially by dividing the total possible payouts by the total possible outcomes that are available within the game.
The RTP is shown in-game.
Area Link⢠Dragon Ascension V92 Demo Mode & Free Play Explained
A common way for players to explore a slot is by searching for a Area Link⢠Dragon Ascension V92 demo or Area Link⢠Dragon Ascension V92 free play option. Since this website does not offer demo or free play versions, weāve created this page to give you the same type of insight in a different way.
Here, youāll find a clear outline of how the game is structured, including its main features, bonus rounds, and the role of special symbols.
This overview provides the knowledge you could gain from trying a Area Link⢠Dragon Ascension V92 demo version, making it easier to understand the experience in advance.
*All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time. Game features mentioned may not be available in some jurisdictions.


